![]() ![]() fusee-primary no longer exists, and will not work any more. Please be sure to update fusee when upgrading to 1.5.2. An minor accuracy issue was addressed in mesosphere's management of certain memory ranges this issue would have had zero visible impact to the end-user.ġ.5.2 is Atmosphère's seventy-first official release.An issue was fixed that caused system font replacement to not work on 16.0.0+.A number of minor issues were fixed and improvements were made, including:.A general-case solution to this is in the works, which should hopefully fix the problem in a way that doesn't jinx me for the future.Latest newlib slightly increases malloc overhead size, which makes the previous memory increase insufficient.As you may recall from the 1.4.1 changelog, Fire Emblem: Engage requires enormous amounts of memory to support using layeredfs mods with the game.Please note: This introduces a known issue, which is currently being worked on.Atmosphère was updated to use GCC 13/newlib 4.3.0 (latest devkitA64/devkitARM releases).With thanks to the team, Atmosphère 1.5.3 is bundled with hbl 2.4.3, and hbmenu 3.5.1. Please be sure to update fusee when upgrading to 1.5.3. General system stability improvements to enhance the user's experience.įor information on the featureset supported by 1.5, please see the official release notes.ġ.5.3 is Atmosphère's seventy-second official release. ![]() "I am jinxing myself by saying this, but it's really hard to imagine any game being worse than The Legend of Zelda: Tears of the Kingdom, but if it happens again I will drop everything to fix it as usual".As usual, if you encounter a game that exhausts ams.mitm's memory (crashing it) when loading layeredfs mods, please contact SciresM#0524.There is no perfect solution the game simply requires too much memory to support mods flawlessly, and I am forced to compromise. This may break on a future game update, but I will fix it if and when that happens.I have chosen to steal 10 MB, to be safe, for now. Zelda is remarkably sensitive to memory being stolen from the application pool, tolerating no more than 16 MB on 1.0.0 and 12 MB on 1.1.0.This is 50 MB, which allows a little overhead in the worst case (prevents crashing due to exhausting the heap for other allocations in ams.mitm).Right now, the memory is sourced as follows: 32 MB (base ams.mitm heap), 10 MB (stolen from application pool), 8 MB (dynamically stolen from system pool).The Legend of Zelda: Tears of the Kingdom is currently the absolute worst case game, requiring ~48 MB of memory to build a romfs image to play with mods.No memory is taken, and there is no cost to this functionality when playing without mods (or with overrides disabled).The solution involved adding functionality to ams.mitm/pm to dynamically steal memory from the application (and system) pool as needed when the games have romfs mods.This includes both Fire Emblem: Engage (~190000 files), and The Legend of Zelda: Tears of the Kingdom (~300000) files.Experimental new functionality was implemented to prevent crashing when building romfs for certain games with obscene file counts.The following was changed since the last release: With thanks to the team, Atmosphère 1.5.4 is bundled with hbl 2.4.3, and hbmenu 3.5.1. Please be sure to update fusee when upgrading to 1.5.4. 1.5.4 is Atmosphère's seventy-third official release. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |